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Showing posts from December, 2019

Commander X16 Premium Keyboard

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It comes in simple and rather small box that was heavier than I expected. I like it, if keyboard has some weight to it and is not empty plastic thing. Opened lid reveals the keyboard neatly wrapped in a foam. Keyboard is out and looking very pretty, here with all the accessories that were in the box: The keyboard itself USB cable Two USB-PS/2 adapters Keycap removal tool Users Guide Couple of stickers Backside of the keyboard reveals channels that allow us to guide the connecting cable to either side or down the middle (five possibilities in total). Closeup of the USB C connector and DIP swicthes for setting desired configuartion. Users Guide is a tiny sheet of paper but probably contain everythin we need to know about the product and how to use. Closeup of the keys and print. And of course the logo. And finally for those who are interested in the clicking sound of Cherry MX blue switches, here is a short demonstration:

Default Palette

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Commander X16 uses 256 color palette, each of the component colors (R, G and B) gets 4 bits therefore we can choose from total of 16*16*16 = 4096 combinations. At startup we get pretty good collection of default colors. First 16 colors are similar to Commodore 64 colors, the next 16 are all possible clean gray colors followed by spread of other colors of different hues and intensities. Below are the table of defaults. I exported these colors directly from Commander X16 emulator using a simple Basic program that can be downloaded below. I also included links to two versions of bitmaps that can be used to import into paint programs or sprite design tools. Please note that Color 0 in 256 color mode is actually replaced by transparent "color" and black indexed 16 can be used instead. Index R G B 0 0 0 0 1 15 15 15 2 8 0 0 3 10 15 14 4 12 4 12 5 0 12 5 6 0 0 10 7 14 14 7 8 13 8 5 9 6 4 0 10 15 7 7 1